Every prompt behind the work on the walls, plus the part nobody sells you: which words actually change the picture and which ones are folklore. The image is the easy part. This is the language that gets you there.
Prompts
35
Rooms
05
Tool
Midjourney V8.2
Author
Brian Hmurovich
Part 01
The Anatomy
Six slots, always in the same order
Every prompt in this guide is built from the same six slots. Fill them in order and the model has nothing left to guess at. Leave one out and it invents something — usually the most average thing in its training data.
Say the thing and what it is doing. Goes first — weighting is front-loaded.
a chrome sentinel helmet turning into the light
Environment
Where it is, and what surrounds it. V8 holds onto this where V7 dropped it.
rain-slick rooftop, neon skyline behind
Camera + lens
Sets framing and compression. The single highest-leverage slot.
85mm, f/1.8
Light
Direction and quality. What makes an image look shot rather than rendered.
rim light from camera left, deep shadow
Style anchor
What visual world this belongs to. See Part Two — this slot does more than people think.
Octane render, volumetric light
Flags
Aspect, stylize, model. Mechanical, not descriptive.
--ar 16:9 --s 250
How much to write. V8 rewards detail where V7 punished it — it follows long directions reliably and keeps small details earlier models threw away. Aim for around forty words. Weighting is still front-loaded, so the subject goes first, and influence starts falling away past roughly sixty.
The same subject, three ways
Only the camera and light slots change. Everything else is held constant — and the pictures are unrecognisably different.
Models learn from pictures paired with captions. Every phrase pulls the image toward the pictures that phrase sat beside in training — so the useful question is never “does this word do anything?” but which direction it pulls.
Render language is a style anchor, not a technical instruction
RTX, ray tracing, Octane render, Unreal Engine, GLSL shaders and FXAA sit in the captions of tens of thousands of ArtStation posts, game screenshots and 3D showcases — so they pull hard toward that world: glossy surfaces, hard speculars, volumetric shafts, deep reflections, saturated rim light. A real, specific look, and these are the fastest words to reach it.
What they don’t do is their literal job — FXAA runs no anti-aliasing, 8k changes no resolution. They’re vocabulary, not settings. So reach for them on purpose: when you want CGI polish, yes; when you’re chasing photographic realism, drop them, or they’ll hand back plastic skin and video-game light.
Signal — be specific
+Subject and action — what it is and what it's doing. Front-loaded, so first.
+Environment — where it sits, what surrounds it, what the ground is doing.
−Under-describing — the big one. "a cool robot" leaves every decision to the model, and it will pick the average.
−Contradiction — "Light Mode, Dark Mode" or twenty lighting styles at once. Pick a direction.
−Mixed anchors — asking for Octane render and Kodak Portra pulls two ways.
−Dilution — past about sixty words, later terms start losing their grip.
−Burying the subject — weighting is front-loaded. Lead with the thing itself.
The test. Change one phrase, hold the seed, generate again. Watch what moves.
Part 03
The Flags
Mechanical controls, not description
Flag
What it does
When
--ar
Aspect ratio.
16:9 cinematic · 4:5 portrait · 21:9 wide scene
--s
Stylize, 0–1000. How much house taste is added.
Low (100–250) to obey your words. High (500+) for painterly drift.
--niji
Anime-trained model.
Cel shading, manga, illustrated characters.
--chaos
0–100. Spread across the four results.
High when exploring, zero when refining.
--no
Negative prompt.
--no text, watermark, extra fingers
--sref
Style reference from an image URL.
Holding one look across a series.
--cref
Character reference.
Keeping the same face across shots.
::
Weights a phrase. neon::2 doubles it.
When one element keeps losing to another.
Stylize is the dial people miss. If the model keeps ignoring your description and making something prettier than you asked for, you don’t need more words — you need --s 150.
Part 04
Style Anchors
Pick a lane. Don't mix the two columns.
Toward CGI and render
Octane render
Glossy surfaces, deep reflections, studio polish.
Unreal Engine
Game-cinematic. Volumetric shafts, saturated rim light.
ray tracing / RTX
Hard speculars, mirror-accurate reflection, wet sheen.
The one rule. These two families pull in opposite directions. Octane render and Kodak Portra in the same prompt is a request for two different pictures, and you’ll get the average of them. Choose the world first, then describe the subject inside it.
Part 05
The Signature Stack
The block that does the heavy lifting
This is the tail that goes on the end of almost every prompt in this book. It is one dense style anchor: it commits the image to polished, hyper-detailed, cinematically lit render and holds it there while you change the subject in front of it. Paste it wherever an entry says + SIGNATURE STACK.
The stack
masterful technique, mechanical technology, light tracing, hyper realistic, full body, natural background, Ultra-Wide Angle, Establishing shot, Depth of Field, hyper-detailed, insane details, intricate details, beautifully color graded, Cinematic, editorial shot, Shot on 24mm lens, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, Pro Photo RGB, VR, Good, Massive, Half rear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Conte-Jour, Beautiful Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cell Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hyper maximalist, elegant, super detailed, photography, volumetric, ultra-detailed, intricate details, 8K, super detailed, ambient occlusion, hyper realistic
Situation
What to change
Anime (--niji)
Cut the photographic lines — Shot on 24mm, Shutter Speed, F/22, Pro Photo RGB. Keep the render and lighting terms.
Portrait or macro
Replace Ultra-Wide Angle, Establishing shot, Shot on 24mm lens with your own lens, or they will fight the framing you asked for.
True photographic
Drop the stack entirely and use a film stock instead. The two pull opposite ways.
Too busy
Cut from the back. The last third is the most redundant, and the front carries most of the weight.
On the repeats. Several terms appear twice on purpose — volumetric, hyper realistic, intricate details. Repetition is a crude but real way of weighting a term. Leave them in unless you’re trimming for length.
Part 06
The Vault
Every prompt behind the walls, room by room
These are the prompts behind the collection, grouped as the gallery is. Each one is short on purpose. Change the subject line and keep the camera, light and flags — that’s how a series holds together.
Each prompt shows its scene description plus + SIGNATURE STACK. Copy expands it in full.
Where a prompt reads (person, place, object or thing), put your own subject there. The rest of the prompt holds the look steady around whatever you drop in.
Room I
Realistic
01
Operator, White Chassis
porcelain-white exosuit figure typing at a bank of monitors, blue LED visor glow, warm tungsten desk lamp, cluttered workshop, 35mm, f/2, shallow depth of field, cinematic sci-fi still, + SIGNATURE STACK --ar 16:9 --s 300
Why it works. "Cluttered workshop" earns the realism. Clean rooms read as renders.
02
Two Helmets, Studio Black
two lacquered helmets in profile, chrome visor and amber LED display, pure black studio background, single hard key with soft fill, 100mm macro, f/8, product photography, + SIGNATURE STACK --ar 4:5 --s 200
Why it works. Stylize 200 and f/8 — the most restrained prompt here, and the sharpest result.
03
Four Men, No Names
four men in overcoats and fedoras beside a 1970s black sedan, sodium fog, tail lights glowing red, teal streetlamp behind, low angle, 35mm, f/2, film noir, heavy grain, + SIGNATURE STACK --ar 16:9 --s 250
Why it works. Red against teal, and nothing else. Two-color discipline is what makes noir read as noir.
04
Rainfall, Base Ten
open palm catching falling green numerals, deep green void, streaming characters as vertical light trails, water droplets on skin, 100mm, f/2.8, dark field, macro, + SIGNATURE STACK --ar 16:9 --s 300
Why it works. One gesture, one color, nothing else. Restraint is a style choice you have to actually make.
05
Rainfall, Overexposed
the same open palm catching falling green characters, blown highlights, spring daylight, high key, soft haze, 100mm, f/2, + SIGNATURE STACK --ar 16:9 --s 300
Why it works. Identical subject, inverted lighting. Shoot the pair and you have a diptych instead of a repeat.
06
Half Face, Exposed
close-up editorial portrait of a cyborg man, the left half of his face stripped away to exposed mechanical components and a glowing red optic, warm gold bokeh field behind, green eyes, 85mm, f/1.4, shallow depth of field, cinematic sci-fi photography, + SIGNATURE STACK --ar 16:9 --s 350
Why it works. Specifying exactly which half is mechanical removes the coin flip. Left to itself, the model decides — and crops differently every time.
07
The Analyst, Wired
close-up portrait of an older man with wire-rim glasses, the left side of his skull opened to exposed circuitry with glowing red components, blurred server terminal glowing behind, cool blue and red palette, 85mm, f/1.8, cinematic editorial photography, + SIGNATURE STACK --ar 16:9 --s 350
Why it works. An ordinary detail — the wire-rim glasses — against the exposed hardware is the tension that makes the image read as a portrait, not a parts diagram.
Room II
Cyberpunk
08
Sentinel in Violet
close profile portrait of a chrome sentinel helmet rendered as circuit substrate, magenta and cyan traceries, blurred neon skyline behind, 85mm, f/1.8, rim light from camera left, deep shadow, editorial sci-fi photography, + SIGNATURE STACK --ar 16:9 --s 250
Why it works. Low stylize keeps the circuitry literal. Push it past 500 and the detail turns to decorative mush.
09
Substrate Portrait
human profile dissolving into printed circuit board, magenta traces and cyan solder points, shallow bokeh of a night city behind, 100mm, f/2.8, dark field, macro detail, + SIGNATURE STACK --ar 16:9 --s 300
Why it works. Two subjects fused in one phrase. "Dissolving into" is the instruction that blends them.
10
Optic, Red Shift
cyborg head in profile, single ringed lens optic glowing amber, datamosh artefacts and RGB channel split, crimson and cobalt, 85mm, f/2, low key, + SIGNATURE STACK --ar 16:9 --s 400
Why it works. "RGB channel split" is a real, nameable artefact. Vague words like "glitchy" get you nothing.
11
The Driver Waits
pilot in a flight suit standing beside a widebody coupe on a rain-soaked street, city bokeh behind, full-length wide shot, 24mm, f/2.8, cool key with warm practical lights, cinematic, + SIGNATURE STACK --ar 16:9 --s 250
Why it works. Mixing a cool key with warm practicals is the oldest trick in night cinematography.
12
Rear Quarter, Neon Mile
rear three-quarter of a widebody coupe accelerating away, heavy panning blur, arcade signage smeared into streaks, wet asphalt, tail lights blooming, 50mm, 1/40, night, + SIGNATURE STACK --ar 16:9 --s 300
Why it works. Naming the exact angle — rear three-quarter — beats hoping the model picks an interesting one.
13
Set, Fourth Hour
chrome-helmeted figure at DJ decks, hands on the platter, crowd dissolved into fog and bokeh, neon signage far behind, 50mm, f/1.8, low light, cinematic, + SIGNATURE STACK --ar 16:9 --s 400
Why it works. Dissolving the crowd rather than describing it keeps attention where you want it.
14
The Crew Walks Out
five figures walking abreast down a flooded neon alley, long coats and slung rifles, magenta signage blooming overhead, standing water mirroring the whole street, camera low at puddle level, 35mm, f/2.8, atmospheric haze, + SIGNATURE STACK --ar 21:9
Why it works. Ultra-wide aspect plus a low camera. The reflection doubles the composition for free.
15
Transit, Lower District
lone traveller in an insulated suit with an amber visor display, standing before a rain-lit arcade, deep bokeh of signage, 85mm, f/1.4, night, cinematic, + SIGNATURE STACK --ar 16:9 --s 300
Why it works. f/1.4 at 85mm is why the background is pure light and no detail.
Room III
Anime Style
16
Visor, Static Field
figure in a mirrored full-face visor reflecting a datastream, scanline interference across the frame, flat magenta background, straight-on profile, 85mm, hard studio key, + SIGNATURE STACK --ar 4:5 --s 350
Why it works. A flat named background stops the model filling space with invented clutter.
17
The Dowager, Armed
silver-haired woman in her seventies, chrome augmented forearm, gold-plated sidearm raised, defiant expression, flat magenta backdrop, 85mm portrait lens, f/2, hard key from the left, high-saturation editorial portrait, + SIGNATURE STACK --ar 4:5 --s 400
Why it works. Naming an age does more than "old woman" — it fixes the bone structure instead of averaging it.
18
Recoil, Pink Nova
pink-haired anime pilot mid-shout, gold sidearm firing, muzzle flare blowing out the highlights, heavy line weight, cel shading, cyan and rose palette, + SIGNATURE STACK --ar 4:5 --niji 6 --s 500
Why it works. The anime model needs no photographic slots. Drop camera and lens entirely — they fight the cel look.
19
Panda Ronin
armoured panda mercenary in tactical plate, brass rifle across the chest, rain streaking the lens, magenta and teal rim light, low angle, 50mm, f/1.4, cinematic character key art, + SIGNATURE STACK --ar 4:5 --s 500
Why it works. "Rain streaking the lens" puts the camera inside the scene. It reads as documentary, not illustration.
20
Twin Gold
cobalt-haired operative holding twin gold-plated pistols crossed at the chest, cel shading with painted rendering, magenta gradient backdrop, frontal symmetrical composition, dramatic under-lighting, + SIGNATURE STACK --ar 4:5 --niji 6 --s 400
Why it works. Say the composition out loud. "Frontal symmetrical" is why this one is centred and the others are not.
21
Courier in Pastel
courier helmet in sharp profile, sherbet palette of peach cream and mint, neon bokeh field behind, 85mm, f/1.4, soft key with cyan rim, + SIGNATURE STACK --ar 4:5 --s 300
Why it works. Naming a palette ("sherbet: peach, cream, mint") is worth more than ten saturation adjectives.
22
Aviatrix, Rose Signal
anime pilot in a tactical visor, rose and ice-blue palette, three-quarter turn toward camera, painted cel shading, neon interference behind, + SIGNATURE STACK --ar 1:1 --niji 6 --s 400
Why it works. Square crop forces a tighter composition. Useful when the subject is the whole point.
Room IV
Abstract Art
23
Silk Protocol I
weightless silk caught mid-fold, saturated blue and amber, studio daylight, seamless white, 100mm macro, f/8, high shutter, abstract fabric study, + SIGNATURE STACK --ar 16:9 --s 400
Why it works. "Caught mid-fold" freezes a moment. "Flowing silk" gets you a stock-photo swirl.
24
Mercury and Gold
liquid mercury colliding with molten gold, suspended metallic droplets and reflective waves, cyan and magenta rim light, pure black void, 100mm macro, f/8, abstract material study, + SIGNATURE STACK --ar 16:9 --s 400
Why it works. Naming two real materials and the collision between them gives the model a physical event to render.
25
Color Field Study
abstract color field composition, deep teal bleeding into violet and burnt orange, subtle granular texture, atmospheric haze, no figures, no objects, only color and light, + SIGNATURE STACK --ar 16:9 --s 300
Why it works. Negative instructions like "no figures, no objects" protect the abstraction from drifting into representation.
26
Crystalline Dawn
giant translucent quartz and amethyst crystals emerging from black volcanic sand, internal amber and violet glow, sharp facets catching rim light, macro detail, no figures, + SIGNATURE STACK --ar 16:9 --s 350
Why it works. Two named minerals plus a named ground gives the scene geology instead of generic crystal clipart.
27
Ink Protocol
white and silver pigment clouds billowing through deep indigo liquid, delicate organic tendrils, backlit, fluid dynamics frozen in time, no figures, + SIGNATURE STACK --ar 16:9 --s 400
Why it works. Fluid dynamics is a real subject. The phrase tells the model to honor viscosity and diffusion.
Room V
Collage
28
Newsstand Chorus
1950s cut-paper collage, seven mid-century figures in sunglasses and tailored suits standing shoulder to shoulder, layered over torn newsprint and vintage advertisements, saturated screenprint flats in yellow, pink and cyan, halftone dots, visible paper edges, pop art poster, + SIGNATURE STACK --ar 16:9 --s 500
Why it works. Naming the physical materials — torn newsprint, paper edges, halftone dots — is what makes it read as collage instead of a flat illustration.
29
Headline Sweetheart
torn magazine collage, a 1960s starlet in a pink taffeta dress centered among cut-out men in shirtsleeves and a chrome sedan, faded newsprint ground, sun-bleached coral and butter yellow palette, paper grain, offset misregistration, retro pop art, + SIGNATURE STACK --ar 16:9 --s 500
Why it works. Offset misregistration and paper grain are printing defects — asking for them buys you age and authenticity for free.
Swap-in
Templates
Six frames that hang nothing on the walls. Drop your own subject into the bracket and the camera, light and stack keep the look consistent across everything you make.
30
Studio Portrait Template
(person, place, object or thing) centred against a seamless charcoal backdrop, three-quarter turn toward camera, 85mm, f/2, hard key from camera left with soft fill, editorial photography, + SIGNATURE STACK --ar 4:5 --s 250
Why it works. The frame, lens and light are fixed. Change only the bracket and you get a series, not a set of strangers.
31
Neon Street Template
(person, place, object or thing) on a rain-slick city street at night, magenta and teal signage blooming behind, wet asphalt reflections, low angle, 35mm, f/2.8, cool key with warm practicals, + SIGNATURE STACK --ar 16:9 --s 300
Why it works. The environment does the styling. Almost any subject dropped in reads as if it belongs to the same city.
32
Macro Object Template
(person, place, object or thing) in extreme close detail, pure black field, single hard key with a soft rim, 100mm macro, f/8, product photography, + SIGNATURE STACK --ar 4:5 --s 200
Why it works. f/8 on a macro lens keeps every surface legible. This is the template for anything you want read as an artefact.
33
Wide Establishing Template
(person, place, object or thing) small in a vast landscape, atmospheric haze layering the distance, 24mm, f/5.6, low sun raking across the ground, cinematic establishing shot, + SIGNATURE STACK --ar 21:9 --s 250
Why it works. Scale comes from the ratio between subject and frame. Keep the subject small and the wide lens does the rest.
34
Anime Character Template
(person, place, object or thing) as an anime character, heavy line weight, cel shading, rose and ice-blue palette, neon interference behind, three-quarter turn, + SIGNATURE STACK --ar 4:5 --niji 6 --s 400
Why it works. On --niji, trim the photographic lines out of the stack. Keep the render and lighting terms and the look holds.
35
Chrome Studio Template
(person, place, object or thing) rendered in polished chrome and lacquered black, floating in a dark studio void, magenta and cyan strip reflections across the surface, 100mm, f/5.6, controlled specular light, + SIGNATURE STACK --ar 1:1 --s 300
Why it works. Named reflection colours are what make chrome read as chrome. Without them the model gives you flat grey.